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As in what image formats can and can't be used!
Published on September 15, 2008 By WebGizmos

Ok....Just started playing around with RightClick skins and I need to know what image formats can be used and where. So far I've found that I can use .bmp or .tga for the right arrows...but not for the up and down arrows. It would be great if just one image format could be used such as .tga or .png...which would also allow for the use of the actual skin parts and would also match the skin more accurately. I've also found that bitmaps don't always work correctly. In one instance it works fine and then the next you can see the pink surrounding the image.

 

So...if anyone here knows exactly what can and cannot be used by all means let me know...or if there is a tutorial on "creating a skin" for it that would be great as well.

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Rightclick
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September 15th 2008, at 8:27 AM

me too...... just started making some and I would like that info too. Also, it would be great if we could use .png's for ALL the images in the skin as it makes transparency much easier to deal with. Can this ability be programmed into an application like RightClick? I hope so!!

September 15th 2008, at 8:30 AM

No alpha transparency for the menu background is one of the reasons I stopped using RC.

September 15th 2008, at 8:38 AM

Yeah...those things would be nice BoXXi! It just doesn't look right when the main WB skin has transparent borders and the right click skin doesn't.

September 15th 2008, at 9:26 AM

Agree with everything here.  As one of the more used applications (I'm sure), I would think there would be some more documentation.  It was hard trying to figure this thing out all by myself...luckily, when I had questions, I asked Fairyy~ and buzz58.  At the moment, I only use bmp images.  You can do alot with them if you try.  You just have to find ways to fool the peoples eyes is all.  Take a look at Avanti Right Click for example.

September 15th 2008, at 2:22 PM

Well....I can tell you for sure that the arrow right images can use .tga's....so at least there you can create a good image.

September 15th 2008, at 5:38 PM

May I suggest that someone start a tutorial on teh WC wiki and everyone else can add on what they know.


We'll have a tutorial in no time. 

September 15th 2008, at 5:56 PM

Yeah would like to see this myself. And does anybody use the email checker in rightclick? Says, that i'm missing SDmail.dll or something like that.

September 15th 2008, at 6:10 PM

how about a tutorial on how to use the app itself? it seems to me the app can be very useful. i just wish i knew what all it can do and how to install various shortcuts.

September 15th 2008, at 6:34 PM

Snidely Whiplash
how about a tutorial on how to use the app itself? it seems to me the app can be very useful. i just wish i knew what all it can do and how to install various shortcuts.

http://www.wincustomize.com/articles.aspx?aid=140367

This is a guide to show the basics of RightClick.  Zubaz has a great idea as someone should start the entry in the wiki, post here about it, and then let everyone give their input.

 

September 15th 2008, at 10:30 PM

May I suggest that someone start a tutorial

How about the guy who wrote the software? Seems to me they would know more than anyone in regards what images can and can't be used and would save us all "a lot" time in trial and error trying to figure it out...which could be better spent actually making skins for it.

September 15th 2008, at 11:03 PM

Well...since the edit option doesn't seem to be working again...

If I had one complaint in all these years of using stardock apps it would have to be a serious lack of documentation. Leaving it up to the user to create tutorials is really a diservice to stardock as well as the user. Its like building car and hiding the ignition in the trunk or under the wheel well for the buyer to try and find it. Many more skins could be created for this if there was at the very least some idea of what image formats could be used and where...and I find it kinda strange that I can use a .tga image in one part of it and only bitmaps everywhere else...why is that? Inquiring minds want to know. If we can use /tga in one part why not all? It would make the skins actually match the skins they were created for...with transparencies even!

September 15th 2008, at 11:05 PM

and I find it kinda strange that I can use a .tga image in one part of it and only bitmaps everywhere else...why is that?

...as far as I know any way.

September 15th 2008, at 11:10 PM

luckily, when I had questions, I asked Fairyy~ and buzz58.

Luckily, when I was starting out, messiah1 was there to help! I agree that a tutorial is sorely needed.

September 17th 2008, at 10:48 AM

thanks for the link, ID. it's much appreciated.

September 17th 2008, at 2:15 PM

How about the guy who wrote the software? Seems to me they would know more than anyone in regards what images can and can't be used and would save us all "a lot" time in trial and error trying to figure it out...

 

Who did develop this? .. and is that individual still around/on the team?

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